Showing posts with label CG. Show all posts
Showing posts with label CG. Show all posts

Thursday, January 13, 2011

Experimental interior designs.

Interior concept design based on modular single element principle. Every element is pivoted at the same point and offset by the same distance on a grid. The horizontal rotation of each element enables it to change the overall look of the structure and makes it interactive.

This project is dated March 2004 and was created as part of a pitch for an interior design of a store in NYC; the design was never submitted.










Saturday, March 20, 2010

STEREOSCOPIC VISUALS


CGI renders for stereoscopic stage visuals demo. Don't look at it if you are epileptic!

Rendering time per frame on the 60+ seconds animation would have taken about 480 hours on a single 8 core computer.
Thanx to the rebus render farm it was all done in a bout two hours. Having up to 110 machines rendering on it at some times.

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Wednesday, January 13, 2010

CG WILD STILE base on SEEN line art.

Dusting off and rendering some older wild style 3D models. Originally created as design for exhibit invite of a art show featuring SEEN, QUIK and CES in 2003.

CG Illustrations for diva funk MITSUE